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Giant Interactive Announces First Quarter 2009 Results

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Giant Interactive Announces First Quarter 2009 Results

SHANGHAI, May 25 /PRNewswire-Asia-FirstCall/ -- Giant Interactive Group Inc. (NYSE: GA) ("Giant" or "the Company"), one of China's leading online game developers and operators, announced today its unaudited financial results for the first quarter ended March 31, 2009.

    First Quarter 2009 Highlights:

    -- Net revenue increased 5.8% quarter-over-quarter to RMB373.5 million
       (US$54.7 million).
    -- Gross profit increased 5.9% quarter-over-quarter to RMB313.9 million
       (US$45.9 million).  Gross profit margin for the first quarter 2009 was
       84.0%.
    -- Net income decreased 20.1% quarter-over-quarter to RMB231.9 million
       (US$33.9 million).  Net income margin for the first quarter 2009 was
       62.1%.
    -- Basic and diluted net income per American Depositary Share ("ADS") were
       RMB1.03 (US$0.15) and RMB0.99 (US$0.15), respectively, compared to
       basic and diluted net income per ADS of RMB1.38 and RMB1.33,
       respectively, for the first quarter 2008, and basic and diluted net
       income per ADS of RMB1.26 and RMB1.23, respectively, for the fourth
       quarter 2008.  Each ADS represents one ordinary share.
    -- Non-GAAP net income excluding non-cash share-based compensation
       decreased 19.5% quarter-over-quarter to RMB240.2 million (US$35.2
       million).  Non-GAAP net income margin excluding non-cash share-based
       compensation was 64.3%.
    -- Basic and diluted non-GAAP net income excluding non-cash share-based
       compensation per ADS were RMB1.06 (US$0.16) and RMB1.03 (US$0.15),
       respectively, compared to basic and diluted non-GAAP net income per ADS
       of RMB1.43 and RMB1.38, respectively, for the first quarter 2008, and
       basic and diluted non-GAAP net income per ADS of RMB1.29 and RMB1.26,
       respectively, for the fourth quarter 2008.
    -- Active Paying Accounts ("APA") for online games(1) in the first quarter
       2009 reached 1,236,000, a decrease of 4.2% from the fourth quarter 2008
       and a decrease of 14.5% from the first quarter 2008.
    -- Average Revenue Per User ("ARPU") for online games(1) was RMB299.7, an
       increase of 9.9% from the fourth quarter 2008 and a decrease of 7.8%
       from the first quarter 2008.
    -- Average Concurrent Users ("ACU") for online games(1) was 531,000, a
       decrease of 4.4% from the fourth quarter 2008 and a decrease of 2.8%
       over the first quarter 2008.
    -- Peak Concurrent Users ("PCU") for online games(1) was 1,572,000, an
       increase of 4.4% from the fourth quarter 2008 and a decrease of 4.5%
       from the first quarter 2008.

Commenting on the first quarter 2009 results, Mr. Yuzhu Shi, Giant's Chairman and Chief Executive Officer, said, "Despite economic headwinds, we began 2009 on sound footing, with our results in-line with guidance. On a sequential basis, both revenue and gross profit showed improvement as gamers continued to adapt to the monetization structure and the enhanced features of our flagship game ZT Online. I believe the changes we have implemented provide us with a more balanced revenue model to extend the lifecycle of ZT Online. So far in the first two quarters of 2009, we focused most of our efforts on product development, rather than on sales and marketing campaigns. As a result, we plan to launch the largest expansion pack to date for ZT Online in July 2009."

"As compelling game design is the cornerstone of our strategy, our pipeline remains strong with a total of seven games currently under development. Of these pipeline games, the limited closed beta testing of King of Kings III during the first quarter serves as an important execution milestone towards expanding our game portfolio. In addition, we are excited about the launch of ZT Online II scheduled for the second half of 2009. Our R&D team has been working hard to make this sequel to our original flagship game appeal to a wider audience of gamers. Moreover, our R&D staff continues to improve and upgrade Giant Online, and the official version is currently under engineering testing."

"Finally, in an effort to promote a sense of entrepreneurship and creativity within some of our project teams, we recently reorganized them according to their respective projects and tasks, in order to realign their incentives directly with the success of these projects. So far, our R&D personnel have enthusiastically welcomed the reorganization and each team has felt a renewed level of productivity."

First Quarter 2009 Unaudited Financial Results

Net Revenue. Net revenue for the first quarter 2009 was RMB373.5 million (US$54.7 million), representing a 5.8% increase from RMB353.1 million in the fourth quarter 2008 and a 20.8% decrease from RMB471.6 million in the first quarter 2008.

Revenue from online games totaled RMB370.5 million (US$54.2 million), representing an increase of 5.3% from RMB351.9 million in the fourth quarter 2008 and a 21.2% decrease from RMB470.2 million in the first quarter 2008. Online game net revenue increased sequentially as gamers continued to adapt to the revised monetization structure in ZT Online implemented in the third quarter 2008, but remained down year-over-year.

ACU for online games(1) in the first quarter 2009 was 531,000, representing a 4.4% sequential decrease and a 2.8% decrease over the first quarter 2008. PCU for online games(1) in the first quarter 2009 was 1,572,000, representing a 4.4% sequential increase and a 4.5% decrease over the first quarter 2008. ACU and PCU remained relatively stable, demonstrating the resilience of Giant's games against economic headwinds and following the monetization structure adjustments made to ZT Online. ARPU for online games(1) in the first quarter 2009 increased 9.9% sequentially and decreased 7.8% year-over-year to RMB299.7. APA for online games(1) in the first quarter 2009 decreased 4.2% sequentially and 14.5% year-over-year to 1,236,000. On a sequential basis, the increase in ARPU is due to revenue increasing at a higher rate than APA, which remained relatively stable following the strong increase in the preceding quarter.

Cost of Services. Cost of services was RMB59.6 million (US$8.7 million), representing an increase of 5.3% from the fourth quarter 2008 and a 17.4% increase over the same period in 2008. The sequential rise in cost of services consists primarily of a RMB1.9 million increase in business tax, which is due to the increase in revenue. The year-over-year increase is mainly due to the expansion of IDC expenses and the higher depreciation costs on the increased number of servers and equipment as the result of business expansion.

Gross Profit and Gross Margin. Gross profit for the first quarter 2009 was RMB313.9 million (US$45.9 million), representing a 5.9% sequential increase and a 25.4% decrease year-over-year. Gross margin for the first quarter 2009 was 84.0%, which was flat sequentially, but down from 89.2% in the first quarter 2008.

Operating Expenses. Total operating expenses for the first quarter 2009 were RMB81.9 million (US$12.0 million), representing a decrease of 1.2% from RMB82.9 million in the fourth quarter 2008 and a decline of 17.9% from RMB99.8 million in the first quarter 2008. The decreases in operating expenses are mainly attributable to tightened cost controls across our sales and marketing expenses and general and administrative expenses.

Research and product development expenses for the first quarter 2009 increased 28.2% sequentially to RMB32.3 million (US$4.7 million) from RMB25.2 million, and increased 172.9% year-over-year from RMB11.8 million. R&D expenses increased sequentially mainly due to higher payroll as the result of hiring more developers for the R&D department. The year-over-year increase is the result of the expansion of Giant's R&D department in order to facilitate the development of new games and enhancement of existing games.

Sales and marketing expenses were RMB30.2 million (US$4.4 million) in the first quarter 2009, down 33.4% sequentially from RMB45.4 million and down 53.4% year-over-year from RMB64.9 million. The sequential and year-over-year decreases occurred as the Company tightened cost controls over its sales and marketing liaison personnel and reduced its marketing campaigns.

General and administrative expenses for the first quarter 2009 were RMB29.4 million (US$4.3 million), down 29.7% sequentially from RMB41.8 million, and up 4.6% from RMB28.1 million in the first quarter 2008. On a sequential basis, G&A expenses in the first quarter 2009 were impacted by a one-time bad debt provision charge during the fourth quarter 2008, in the amount of RMB6.5 million, from Lager Network Technology Co., Ltd. Decreases in professional fees and option expenses also contributed to the sequential decrease in G&A expenses. The year-over-year increase in general and administrative expenses was mainly attributable to the Company expanding its business operations.

Financial Incentive. The financial incentive received in the first quarter 2009, which represents a sales tax refund from the municipal government, was RMB10.0 million (US$1.5 million). This refund relates to the sales tax and is treated as a deduction in operating expenses.

Interest Income. Interest income for the first quarter 2009 was RMB26.1 million (US$3.8 million), compared to RMB41.3 million in the fourth quarter 2008 and RMB53.8 million in the first quarter 2008. The sequential and year-over-year decreases are attributable to a change in the Company's cash position from the 51.com investment and the share repurchase program, as well as a decline in the market interest rate.

Income Tax. Income tax expense for the first quarter 2009 was RMB25.9 million (US$3.8 million), as compared to an income tax benefit for the fourth quarter 2008 of RMB34.9 million, which was mainly due to the reversal of over-accrued tax expenses under a non-preferential tax rate.

Net Income. Net income for the first quarter 2009 was RMB231.9 million (US$33.9 million), a sequential decrease of 20.1% from RMB290.3 million and a year-over-year decrease of 31.5% from RMB338.7 million. The sequential decrease is attributable to a tax expense of RMB25.9 million in the first quarter 2009, compared to a tax benefit of RMB34.9 million in the fourth quarter 2008. Net income declined year-over-year due to the disruptions caused by the adjustments to ZT Online's monetization structure during the third quarter 2008. Net income margin was 62.1% for the first quarter 2009, compared to 82.2% in the fourth quarter 2008 and 71.8% in the first quarter 2008.

Cash, Cash Equivalents and Short-Term Investments. As of March 31, 2009, Giant's cash, cash equivalents and short-term investments totaled RMB5,211.1 million (US$762.6 million), compared to RMB5,068.1 million as of December 31, 2008. The increase in cash balance is primarily a result of operating cash inflow, although the Company partly used its cash to fund its share repurchase program during the first quarter 2009.

Share Repurchase Program. In August 2008, Giant implemented a share repurchase plan, authorizing the Company to repurchase up to US$150.0 million of its ADSs. As of March 31, 2009, Giant had repurchased an aggregate of 16,517,985 ADSs on the open market, for a total consideration of US$106.9 million under this plan. The Company may continue repurchasing its shares during the authorized time frame, as under the board resolution and as defined by SEC regulations.

Cash Dividend. The Board of Directors declared a cash dividend of US$0.18 per share on its outstanding shares to shareholders of record on March 27, 2009. The declared dividend was fully paid on April 14, 2009, for a total consideration of US$40.6 million.

Business Highlights and Outlook

ZT Online-Giant has continued to introduce many in-game features and activities to further enhance ZT Online's interactivity, including the first "2vs2" or "tag-team" PK tournament. The Company also held its third online beauty contest to capture gamers' attention in early March. In July 2009, Giant plans to launch the largest expansion pack to date for ZT Online, which will include parenthood simulation and team invasion functions, along with dozens of other new gameplays. ZT Online Classic Edition is maintaining steady growth in terms of user base throughout the first quarter 2009. ZT Online continues to gain momentum in Vietnam.

Giant Online-In the first quarter of 2009, the Company focused on increasing the upgrade levels and enhancing the interactivity within its second internally developed game, Giant Online. To encourage increased interactivity among users, Giant unlocked the inter-shard play function, which now allows gamers to concurrently play with players from various shards. The official version of Giant Online is currently under engineering testing.

King of Kings III-King of Kings III is a 3D free-to-play medieval magical MMORPG. During the first quarter 2009, Giant began limited closed beta testing of the game. The current testing phase is mainly focused on the questing system, skills system and weapons systems. In the second quarter 2009, the Company will focus on the feedback of the first quarter 2009's test results and will optimize various features, stability and compatibility.

ZT Online II-The newly self-developed sequel to Giant's flagship game features enriched gameplay and innovative game design ideas. More attractive 2D graphics, new roles, different types of quests and a revised economic system bring a new freshness to the series. Aside from the traditional PvE and PvP gameplay in MMORPGs, non-combat interaction is also stressed. The majority of ZT Online II's basic game design is now complete and the game is slated to undergo engineer testing beginning in the third quarter 2009.

Empire of Sports-Empire of Sports is a 3D MMORPG game featuring a wide range of sporting events. During the first quarter 2009, Giant's developers continued their cooperation with the game's European developers to localize various game features and systems for the Chinese market.

Win@Giant Program-Giant's online game incubation program, Win@Giant, recently delivered its first project. My Sweetie is a 2.5D free-to-play casual MMORPG, that allows players to create virtual characters, raise virtual pets on their PC desktops and go online to interact with other virtual pet-owners. My Sweetie entered into closed beta testing in the second quarter 2009.

Second Quarter 2009 Guidance-In anticipation of the July 2009 release of the largest expansion pack to date for ZT Online, Giant has significantly deemphasized sales and marketing activities in the near term. Based on the current estimates, Giant expects to generate total net revenue for the second quarter 2009 in the range of RMB343 million to RMB373 million.

Conference Call

Giant's senior management will host a conference call on Tuesday, May 26, 2009 at 8:00 am (US Eastern Daylight Time) / 5:00 am (US Pacific Daylight Time) / 8:00 pm (Beijing Time) to discuss its first quarter 2009 financial results and recent business activity. The conference call may be accessed by calling +1 (800) 573-4842 (for callers in the US), +86 10 800 130 0399 (for callers in Southern China), +86 10 800 152 1490 (for callers in Northern China) or +1 (617) 224-4327 (for callers outside of the US and China) and entering pass code 84974436.

A live webcast of the conference call and replay will be available on the investor relations page of Giant Interactive Group's website at http://www.ga-me.com/earningsannouncements.php .

Currency Convenience Translation

This release contains translations of certain Renminbi (RMB) amounts into US dollars (US$) at the rate of US$1.00 to RMB6.8329, which was the noon buying rate as of March 31, 2009 in the City of New York for cable transfers in Renminbi per US dollar as certified for customs purposes by the Federal Reserve Bank of New York. The Company makes no representation that the Renminbi or US dollar amounts referred to in this release could have been, or could be, converted into US dollars at such rate or at all.

Use of Non-GAAP Financial Measures

Giant has reported net income for the period indicated below on a non-GAAP basis excluding non-cash share-based compensation. Giant believes that both management and investors benefit from referring to these non-GAAP financial measures in assessing the performance of Giant and when planning and forecasting future periods. Giant computes its non-GAAP financial measures using the same consistent method from quarter to quarter.

Readers are cautioned not to view non-GAAP results on a stand-alone basis or as a substitute for results under GAAP, or as being comparable to results reported or forecasted by other companies, and should refer to the reconciliation of GAAP results with non-GAAP results in the attached financial information.

The table below sets forth the reconciliation of GAAP measures to non-GAAP measures for the indicated periods:


                        Giant Interactive Group, Inc.
                Reconciliation of GAAP to Non-GAAP (Unaudited)

                                          Three months ended
                           March 31,   December 31,  March 31,      March 31,
                              2008         2008         2009          2009
                             (RMB)        (RMB)        (RMB)         (US$)

    GAAP net income:      338,652,208   290,260,391  231,891,563   33,937,503

    Share-based
     compensation          12,164,018     8,009,045    8,328,351    1,218,860

    Non-GAAP net income:  350,816,226   298,269,436  240,219,914   35,156,363

    Non-GAAP earnings per
     share:
    Basic                        1.43          1.29         1.06         0.16
    Diluted                      1.38          1.26         1.03         0.15

    Weighted average
     ordinary shares:
    Basic                 244,556,746   230,589,753  225,953,673  225,953,673
    Diluted               253,845,788   236,878,192  233,704,160  233,704,160


Statement Regarding Unaudited Financial Information

The unaudited financial information set forth above is preliminary and subject to adjustments. Adjustments to the financial statements may be identified when audit work is performed for the year-end audit, which could result in significant differences from this preliminary unaudited financial information.

About Giant Interactive Group Inc.

Giant Interactive Group Inc. (NYSE: GA) is one of China's leading online game developers and operators in terms of revenues, focusing on massively multiplayer online role playing games. Giant's first game, ZT Online, was voted the most popular online game in China in 2006 according to the International Data Corporation. The Company's second game, Giant Online, entered into open beta testing on March 28, 2008. Giant has four additional online games that it intends to launch, including King of Kings III, Empire of Sports, ZT Online II and My Sweetie. Giant has built a nationwide distribution network to sell the prepaid game cards and game points required to play its games, which as of March 31, 2009 consisted of over 280 distributors, and reached over 116,500 retail outlets, including internet cafes, software stores, supermarkets, bookstores, newspaper stands, and convenience stores located throughout China. For more information, please visit Giant Interactive Group on the web at http://www.ga-me.com .

Safe Harbor Statement

Statements in this release contain "forward-looking" statements within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended, and as defined in the Private Securities Litigation Reform Act of 1995. These forward-looking statements can be identified by terminology such as "will," "expects," "anticipates," "future," "intends," "plans," "believes," "estimates" and similar statements and among others, include our estimated total net revenues for the second quarter of 2009, the ability of ZT Online to attract players and extend its life cycle following changes to its monetization structure, anticipated benefits of our adjusted monetization structure for ZT Online, our ability to successfully commercially launch our new games, including King of Kings III, Empire Of Sports, ZT Online II and My Sweetie, our continued efforts to successfully operate and adjust features of our existing games, including introduction of expansion packs, the benefits of the Win@Giant game incubation program, the benefits of the reorganization of our research and development department, including the positive response and increased productivity from our employees, and our ability to continue to grow our business and build long-term shareholder value. These forward-looking statements are not historical facts but instead represent only our belief regarding future events, many of which, by their nature, are inherently uncertain and outside of our control. Our actual results and financial condition and other circumstances may differ, possibly materially, from the anticipated results and financial condition indicated in these forward-looking statements. Among the factors that could cause our actual results to differ from what we currently anticipate may include failure by ZT Online gamers to resume in-game spending or continue in-game spending at historical levels following the restructuring of the game's monetization model in the third quarter 2008, our ability to develop, purchase or license additional online games that are attractive to our players, our ability to develop and successfully launch expansion packs for our online games, our ability to adjust and enhance our online games to users' preferences to generate revenues, our dependence on one online game, which currently accounts for the majority of our historical net revenues, our ability to respond to competition, our ability to adjust to the current global economic crisis, our need to implement and maintain effective internal control over financial reporting, our limited operating history and unproven long-term potential of our online game business model, our uncertainties with respect to the PRC legal and regulatory environments and volatility in the markets we operate in. The financial information contained in this release should be read in conjunction with the consolidated financial statements and notes thereto included in our annual report on Form 20F for the fiscal year 2007, as filed with the Securities and Exchange Commission on June 18, 2008, and is available on the Securities and Exchange Commission's website at http://www.sec.gov . For additional information on these and other important factors that could adversely affect our business, financial condition, results of operations and prospects, see "Risk Factors" beginning on page 7 of our annual report for fiscal year 2007. Our actual results of operations for the first quarter 2009 are not necessarily indicative of our operating results for any future periods. Any projections in this release are based on limited information currently available to us, which is subject to change. Although such projections and the factors influencing them will likely change, we undertake no obligation to update or revise these forward-looking statements, whether as a result of new information, future events or otherwise, after the date of this press release. Such information speaks only as of the date of this release

       (1) Online games include ZT Online, ZT Online PTP, ZT Online Classic
           Edition, and Giant Online.

    For more information, please contact:

    Investor Contact:
     Rich Chiang, IR Manager
     Giant Interactive Group Inc.
     Tel:   +86-21-6451-1258

    Investor Relations (US):
     Mahmoud Siddig, Director
     Taylor Rafferty
     Tel:   +1-212-889-4350

    Investor Relations (HK):
     Ruby Yim, Managing Director
     Taylor Rafferty
     Tel:   +852-3196-3712

    Media Contact:
     Michael Henson, Director
     Taylor Rafferty
     Tel:   +1-212-889-4350



                        GIANT INTERACTIVE GROUP, INC.
                    CONSOLIDATED CONDENSED BALANCE SHEETS

                        Audited       Unaudited     Unaudited     Unaudited
                        March 31,    December 31,   March 31,     March 31,
                          2008          2008          2009          2009
                          (RMB)         (RMB)         (RMB)         (US$)
    ASSETS
    Current assets:
    Cash and cash
     equivalents      5,834,952,767 1,696,272,856 2,140,894,601   313,321,518
    Prepayments and
     other current
     assets              53,169,914    48,916,555    50,713,103     7,421,900
    Accounts
     receivable                  --            --       614,094        89,873
    Due from related
     parties              6,329,175            --            --            --
    Inventories             633,452     1,452,802       903,188       132,182
    Deferred tax
     assets              44,510,716   117,590,965    77,818,007    11,388,723
    Short-term
     investments        210,570,000 3,371,827,722 3,070,208,096   449,327,240

    Total current
     assets           6,150,166,024 5,236,060,900 5,341,151,089   781,681,436

    Non-current
     assets:
    Property and
     equipment, net     139,395,182   213,905,124   207,988,660    30,439,295
    Intangible
     assets, net         86,544,887    96,126,394    98,747,823    14,451,817
    Available-for-
     sale investment             --   450,006,853   460,968,657    67,463,106
    Deferred tax
     assets                      --     6,324,526     6,762,138       989,644

    Total
     non-current
     assets             225,940,069   766,362,897   774,467,278   113,343,862

    Total assets
                      6,376,106,093 6,002,423,797 6,115,618,367   895,025,298

    LIABILITIES AND
     SHAREHOLDERS'
     EQUITY
    Current
     liabilities:
    Payables and
     accrued
     expenses            71,648,711    92,304,336    68,380,299    10,007,507
    Tax payable          52,872,231    16,741,580    17,025,092     2,491,635
    Advance from
     distributors        74,783,911    86,619,404    66,891,012     9,789,549
    Deferred revenue    399,712,872   403,130,278   403,920,349    59,114,044
    Dividends
     payable            571,075,107            --   277,591,293    40,625,692
    Unrecognized tax
     benefits            30,911,888     4,812,724     5,275,364       772,053

    Total current
     liabilities      1,201,004,720   603,608,322   839,083,409   122,800,480

    Non-current
     liabilities
    Deferred tax
     liabilities                 --    25,686,020            --            --

    Total
     liabilities      1,201,004,720   629,294,342   839,083,409   122,800,480

    Commitments and
     contingencies

    Shareholders'
     equity
    Ordinary shares
     (par value
     US$0.0000002 per
     share; 500,000,000
     shares authorized
     as at March 31,
     2008, December 31,
     2008 and March 31,
     2009 respectively;
     258,670,626 shares
     issued and 239,757,426
     shares outstanding at
     March 31,2008,
     263,110,626 shares
     issued and 227,018,426
     shares outstanding
     at December 31, 2008,
     263,110,626 shares
     issued and 225,599,541
     shares outstanding
     at March 31, 2009)         411            417            417           61
    Additional
     paid-in capital  5,940,697,073  5,985,416,631  5,996,197,965  877,548,035
    Statutory
     reserves            43,890,273     43,890,273     43,890,273    6,423,374
    Accumulated
     other
     comprehensive
     income            (212,947,338)  (167,236,828)  (166,005,942) (24,295,093)
    Retained
     earnings           850,068,974  1,625,004,920  1,579,244,278  231,123,575
    Treasury stock
                     (1,446,608,020)(2,113,945,958)(2,176,792,033)(318,575,134)

    Total
     shareholders'
     equity           5,175,101,373  5,373,129,455  5,276,534,958  772,224,818

    Total
     liabilities and
     shareholders'
     equity           6,376,106,093  6,002,423,797  6,115,618,367  895,025,298




                        GIANT INTERACTIVE GROUP, INC.
   CONSOLIDATED CONDENSED STATEMENTS OF OPERATIONS AND COMPREHENSIVE INCOME
                                 (UNAUDITED)

                                      Three months ended
                       March 31,    December 31,     March 31,    March 31,
                          2008          2008           2009         2009
                          (RMB)         (RMB)          (RMB)        (USD)
    Net revenue:
    Online game       470,222,925   351,851,278    370,540,346   54,228,855
    Overseas
     licensing
     revenue            1,367,439     1,221,708      2,890,463      423,021
    Other revenue,
     net                       --        52,654         89,710       13,129

    Total net
     revenue          471,590,364   353,125,640    373,520,519   54,665,005

    Cost of
     services         (50,799,032)  (56,662,035)   (59,649,488)  (8,729,747)

    Gross profit      420,791,332   296,463,605    313,871,031   45,935,258

    Operating
     (expenses)
     income:
    Research and
     product
     development
     expenses         (11,828,715)  (25,185,542)   (32,277,980)  (4,723,906)
    Sales and
     marketing
     expenses         (64,871,743)  (45,405,004)   (30,248,358)  (4,426,870)
    General and
     administrative
     expenses         (28,114,689)  (41,824,995)   (29,412,868)  (4,304,595)
    Government
     financial
     incentives         5,000,000    29,516,000     10,000,000    1,463,507

    Total
     operating
     expenses         (99,815,147)  (82,899,541)   (81,939,206) (11,991,864)

    Income from
     operations       320,976,185   213,564,064    231,931,825   33,943,394

    Interest
     income            53,763,142    41,258,109     26,067,320    3,814,972
    Unrealized
    (loss) income
     on investment
     held-for-
     trading                   --      (300,493)            --           --
    Other income        2,602,967       791,245      5,732,693      838,984
    Investment
     income (loss)      1,171,241            --     (5,970,898)    (873,845)

    Income before
     income tax
     expenses         378,513,535   255,312,925    257,760,940   37,723,505

    Income tax
     (expenses)
     benefits         (39,861,327)   34,947,466    (25,869,377)  (3,786,003)

    Net income        338,652,208   290,260,391    231,891,563   33,937,502


    Other
     comprehensive
     income (loss)
    Unrealized
     holding gains
     (losses)                  --    (5,124,455)    10,961,804    1,604,268
    Foreign
     currency
     translation     (161,165,911)   72,407,789     (9,730,918)  (1,424,127)

    Total other
     comprehensive
     income (loss)   (161,165,911)   67,283,334      1,230,886      180,141

    Comprehensive
     income           177,486,297   357,543,725    233,122,449   34,117,643

    Earnings per
     share:
    Basic                    1.38          1.26           1.03         0.15
    Diluted                  1.33          1.23           0.99         0.15

    Weighted
     average
     ordinary
     shares:
    Basic             244,556,746   230,589,753    225,953,673  225,953,673
    Diluted           253,845,788   236,878,192    233,704,160  233,704,160


SOURCE Giant Interactive Group, Inc.

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